If you are serious about becoming a game
designer, then you already know that you need the most current and
complete game design training possible. To succeed in this competitive
industry it is essential to have an expert knowledge of the entire game
development pipeline. Whether it's your goal to work for a major game
studio, or to develop and publish your own indie games, one thing is
clear, you will need to be well trained as both a
programmer and an
artist.
Throughout this extensive
training series you will learn beginner to expert level techniques in
the areas of 2D game design, 3D game design, computer animation, digital
painting, and programming.
You will be
learning expert techniques and workflows from veterans who have been
working in the game industry for over 15 years and have a passion for
making great games.
You will be
extensively trained on programs like
Unity3D,
Maya,
3DS Max,
Mudbox, and
Photoshop. Learning powerful tools like these is made easy with fun
projects that are designed to take the fear out of learning such
advanced software.
Your training
will start with Unity3d, which is a powerful game engine that has been
used by countless studios and indie developers all over the world to
build some amazing games. Unity's intuitive and user friendly interface
is an excellent place to start your path to becoming a game designer.
You will start by learning the fundamentals of Unity, giving you a great
foundation for you to get excited and confident to move on to more
advanced Unity projects which will have you building incredible worlds.
In addition to mastering the Unity interface you will be learning how to
code in c# letting you create any 2D or 3D your imagination can come up
with.
After you have mastered the Unity3D game engine it is time to move on and learn how to create your own 2D and 3D game assets.
You
will be using programs like Maya and 3DS Max to model, texture,
animate, and render complex 3D models and scenes. And once again you
will start of with the basics learning how to create simple low poly
models before moving on to advanced digital sculpting techniques in
programs like Mudbox. You will then learn how to transfer your
3D models
and animations into Unity for game assembly.
Finally,
you will be moving on to the digital painting section of this master
series, where you learn how to digitally paint fantasy worlds,
creatures, and characters. And just like all of our previous sections in
this master series, you will start off by learning the basics with fun
project based lessons, before moving on to more intermediate and
advanced digital painting. Even if you feel you don't possess any kind
of drawing skills, you need not to fear as this digital painting portion
of your training is designed to once again take you from absolute
beginner all the way to an advanced level.
You have a lot of exciting things to start learning and we are excited to be your guides along the way!
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